Community Corner: Halopedia (2024)

Welcome back to another issue of the Community Corner!

This month, Halo 2 celebrated its twentieth anniversary—but it's not alone at that particular party. Halopedia, the fan-run encyclopedia for all things Halo lore, also turned twenty this month, and we've gathered some of the fine folks who work on it to mark this monumental milestone.

WHAT IS "HALOPEDIA"?

Community Corner: Halopedia (1)

Described by many as a place where fans can dive into for hours at a time, Halopedia is a fan-driven encyclopedia focused on the Halo universe.

Founded twenty years ago on November 4, 2004, it covers the Halo video games from Halo: Combat Evolved to Halo Infinite, tie-in media and merchandise including published literature, films, and action figures, as well as notable people associated with the franchise.

Halopedia can also be found on several social media sites, such as:

You can also join the lore community on Halopedia’s Discord, which serves as the primary location to talk with other Halo fans and organize edit efforts on the wiki.

Welcome, Halopedia crew! Before we get into it, introduce yourselves—who are you, what’s your role as part of Halopedia, and where can we find you?

CIA391 (“CIA”): Howdy, I’m CIA391, also known by some simply as CIA, or Chris. I am an administrator who is often found dealing with community efforts in relation to Halopedia. I am also seen handing obscure information—things like the Halo 3’s IRIS campaign, the Halo Wars launch site, and Spock the space cat. These are subjects that are difficult to get information on, so it feels like exploring something that barely anyone knows. And then, I get to make that information accessible, and I LOVE that.

You can find me in various places pondering Halo mysteries and subjects on Halopedia, Twitter, and Discord.

BaconShelf (“BS”): Hey, I’m BaconShelf. I’m one of the admins on the site, and I particularly focus on editing articles about spacecraft, tech, some of the deeper lore, cut content, and a fair bit of archival work. I’m also pretty big on saving as much cut content and development imagery as I can—over the years we’ve been able to find a lot of artwork that had almost been lost to time!

Outside of Halopedia, I work as one of the 3D artists and writers on the “Sins of the Prophets” mod, with some of my artwork on ArtStation here.

JackVibe (“JV”): Hello! I’m JackVibe. I am a longtime staff member of the wiki, having been an editor since 2009. Embodying the saying "jack of all trades, master of none," I do a bit of everything; when I first started editing more than a decade ago, I tackled real-world topics like gameplay, music, and merchandise, but my main focuses at the moment are on writing (or rewriting) lore pages and taking pretty screenshots for the wiki. I am a fairly private person, but you can always find me on Halopedia and our Discord server.

TheArb1ter117 (“ARB”): I’m TheArb1ter117, but I just go by Arby. I’ve been an editor on Halopedia since 2019 and I joined the staff in 2021. Ostensibly, my self-appointed mission as an editor is to document lore from the Halo novels. However, I often find myself distracted from this goal, archiving scores of concept art, digging through reference novels for obscure details, and creating and updating articles on armor, battles, planets, and more.

I also love taking screenshots along with JackVibe. Just the other day, I stopped mid-killing spree on Turf to take a picture of a trash can so I could check if we had it documented! You can find me on Twitter.

SithVenator (“SV”): Howdy, I’m Sith Venator, but most people just call me Sith. I’ve been a Halopedia editor since 2008 and I joined the staff in 2014. While I do a large variety of things on Halopedia, I’ve probably added more image categories than anything else. You can find me on Twitter.

CMDR_RileySV (“CMDR”): Hello there, I’m CMDR_RileySV. I have been an editor for Halo wikis for quite a long time now. I tend to find myself editing and working on the various locations and factions of the universe, though I dabble in other topics.

I am primarily found on YouTube covering a mix of gaming-related topics, Halo included. You can check out my channel here.

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How did your great journey with Halo begin?

BS: I first remember playing Halo CE when I was a very young child, though my first “proper” Halo experience was playing Halo 2’s campaign on the original Xbox. I was hooked from the start, though I didn't have good enough internet to play multiplayer at the time, leading me to get into the Halo novels to feed my curiosity about the world that Bungie had built.

I credit those novels with really kickstarting my interest in science fiction as a literary medium (already having grown up watching Doctor Who and Red Dwarf on TV), leading to my general interest in space and sci-fi as a whole now.

JV: My first game was Halo 2. Growing up, I replayed the campaign dozens of times, even after Halo 3 came out. There was something about the environments, audio design, and dialogue that made me want to relive the narrative over and over again.

I also have many fond memories with my neighbors playing custom games on Coagulation, Lockout, Colossus, and Midship; the ability to tweak different settings—especially weapon spawns—across a variety of maps meant we could play Halo exactly the way we wanted to. It was a stark contrast from other games we played.

ARB: The first Halo game that I ever played was Halo 3. It was at a friend’s house back in 2009, and I have distinct memories of him killing me over and over with a large glowing hammer on a map of silver walls and floors with gold accent lights (a map I would later know to be Construct).

Not long after, I found an original Xbox with four controllers and a dozen games at a yard sale for only $5! Of course, this haul included Halo: Combat Evolved and Halo 2, and I, with the infinite intelligence of my child brain, played Halo 2 first because it was newer. I’m still mad about that decision, but I’ve been hooked on Halo ever since!

CIA: My journey with Halo started out as me as a child being unable to crouch on the opening mission in Halo: Combat Evolved, all due to me not understanding the Duke controller. This caused my perception of the Covenant to be blurred as the explosions, Covenant, and humans dying lead me to think the aliens were like the Xenomorphs from the Alien series.

Many years later, after I was more used to gaming, I played Halo again and managed to pass the place I was stuck on the Pillar of Autumn, and something clicked after I beat the game. I wanted to learn more! Many books later, I created an old Canon Order list and became an admin on the wiki; I think I am where I am meant to be!

SV: My great journey began when my dad bought an Xbox and Halo: Combat Evolved for Christmas in 2003. I fell in love with both the campaign and multiplayer. It wasn't until maybe 2006 that I actually began to read the novels and my lifelong obsession really went into overdrive.

CMDR: My first dip into the Halo universe was with Halo Wars sometime around 2009-2010 after renting it from Blockbuster. Through Halo: Reach in 2011, I would fully begin my journey.

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What aspects of the Halo universe do you particularly enjoy?

BS: For me, it’s definitely the spacecraft and the military side of things, along with the Insurrection and some of the pseudo-feudal society of the Covenant. Nylund’s depictions of space combat in the original novels and releases like Warfleet and Fleet Battles (RIP) are some of my favorite aspects of the series!

JV: The diversity of it all. One of the reasons why I loved Halo 2’s campaign was because of the mixture of perspectives and settings. The diverse cast of characters from various cultures and backgrounds made the universe feel much more alive and so very ripe for exploration.

Catching glimpses of the Covenant’s internal changes in Halo: The Flood made for a very enjoyable read. As you’d imagine, Halo: Contact Harvest and Halo: The Cole Protocol blew my mind, showcasing the politics, values, and beliefs clashing within the Covenant—something we rarely see in-game.

A recent favorite is Halo: Outcasts, which depicts all the different life paths of the Sangheili in the post-Covenant galaxy.

ARB: This is such a difficult question to answer as I greatly enjoy so many aspects of the universe. Two of my favorite things are the Sangheili (their culture, history, worlds, etc.) and starships (especially the various classes of prowlers). However, I think my absolute favorite aspect is the ever-expanding universe of Halo itself. Since the release of Halo: The Fall of Reach in the lead-up to Halo: Combat Evolved, new lore has continued to build on that solid foundation. With each release of story-focused media, new internal connections are made, some decades in the making.

CIA: I adore the mysteries that people don't often think about! Where was William-043 at the start of Halo 2? What are the identities of all the mystery alien species that have appeared over the last 20 years? What is the Catalog unit up to that used to post on the Halo Waypoint forums?

I also enjoy seeing how the various story threads are tied together from different places, leading to payoffs that are VERY rewarding for me as I follow the stories as they release. One example is how the Rion Forge novels took threads from all over the series, from a story from the Halo Wars Prima Guide all the way to Halo: Primordium.

SV: Kind of a cop out answer, but I really like it all. Everything from the overly complicated MJOLNIR technology umbrella to three Unggoy standing around a campfire on a cold Sanghelios evening.

CMDR: The military sci-fi, places in the universe, characters and their arcs, and the interaction of the factions are all particularly enjoyable to me. And I love it when they all mix together!

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Favorite piece of Halo’s expanded universe media—go!

BS: For me, it’s definitely hard to pick between Halo: Contact Harvest and The Impossible Life and Possible Death of Preston J. Cole. Joseph Staten’s depiction of the inner politics of humanity and the Covenant are something I’m always excited to get more of, and the depiction of Cole’s naval prowess in the latter is half of the bedrock for what we know about naval warfare and the Human-Covenant War as a whole; it’s a massively underappreciated story but still such a pivotal one.

JV: The Mona Lisa from Halo: Evolutions holds a dear place in my heart. For the first time, it felt like Halo trying out a different genre: turning the dial up on the sci-fi horror that was previously only implied or muted from embodying a super-soldier. I felt a sense of utter dread, knowing that the marines (and one Sangheili) were hopelessly outmatched by an eldritch space horror… and they hadn’t the slightest idea. It was a very memorable read. Jumping between characters showcased various perspectives and built tension with dramatic irony.

I highly recommend reading it to anyone who has only seen the motion comic. Oh, and shoutout to the authors, Tessa Kum and Jeff VanderMeer, for using the wiki when they were writing the story!

ARB: Mine has to be Halo: Silent Storm. The setting of that novel is superb, with the Covenant beginning to blaze through the Outer Colonies while most of humanity does not even know of their existence. It’s a time of confusion and desperation for humanity’s leaders as they try to find a way to slow the alien advance. On top of this, Silent Storm helped to further characterize the Spartan-IIs and also greatly expanded on the Sangheili via the characters of Nizat ‘Kvarosee and Tel ‘Szatulai. This novel firmly established Troy Denning as one of my favorite authors.

CIA: I admittedly have no favorite; I have a general love of the Halo universe and finding information that I can record. But, if I was pressed to give an answer, Halo: Smoke and Shadow was a book that left me gobsmacked with how much it pulled from the expanded universe. Kelly Gay really did her homework when she brought back a character from the flash fiction short “Spirit of Bloody Fire. Cutter. Bloody hell.” created for the Halo Wars: Official Strategy Guide and making her the character who many have grown to love over the years.

SV: This might be a bit of recency bias, but I’m going to say Halo: Epitaph. I had been wanting to get in the Ur-Didact’s mind again for so long, and Kelly Gay really delivered. It's a book full of banger quotes and the end of a character arc written to excellence.

CMDR: Do I have to choose only one? Halo: The Fall of Reach and Hunt the Truth have to be tied, I think. Close seconds have to be Halo 4: Forward Unto Dawn, Halo: Contact Harvest, and Rossbach’s World.

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Who are some of your favorite characters in Halo?

JV: Why, the titular character of course! While the Halo rings may serve as mere game environments or plot devices, I’d like to think of them as a silent character in the series. They possess a tangible presence: influencing the narrative, driving the characters' experiences, and even telling smaller stories of the conflict.

Oh, and this guy, Thel ‘Vadam, has this growth and depth throughout the series that I thoroughly enjoyed.

ARB: As I’m sure comes as a complete shock, given my masterfully-crafted and creative username, my favorite character is Arbiter Thel ‘Vadam. Playing Halo 2 for the first time, I became enamored with Thel’s personal story as the game portrayed him as very emotionally human, despite his decidedly unhuman exterior. Ironically, however, my favorite Spartan is not John-117. That would instead be Linda-058.

CIA: Spock the space cat! I love seeing where that wonderful cat pops up in Halo Wars-based media (Alex, you rock). In all seriousness, however, I adore Mendicant Bias, their story, and how wild it gets at a few points. You have a Forerunner ancilla who is turned against their creators and is ultimately entombed in a desert with one thought: “Atonement.” Only to somehow escape aboard a keyship, crash on the San’Shyuum homeworld, almost destroy High Charity when it was awakened after the Covenant discovered humanity, and attempt to redeem itself in Halo 3 by communicating with the Master Chief through the Terminals.

SV: Ah, now I can finally gloat about my sons: Chakas/Spark, Thomas Lasky, and Pavium. Halo: Renegades made me fall in love with Spark, and he’s probably my overall favorite due to his arc in the Ace of Spades novels. I adore the moment when he’s asked if he believes in God, and he says he's not old enough to know.

Thomas Lasky is the ideal military leader. He, similar to John-117, is strong enough to be gentle. Lastly, Pavium is a wise older brother who is constantly trying to keep his intelligent, but foolish, younger brother out of trouble. As an older brother myself, I really related to him.

CMDR: The Arbiter has to be a big one for me. His arc from Halo 2 all the way to Halo 5: Guardians is one of my favorites in the franchise—going from a failed commander to the glorious leader of his people. For similar reasons, I also enjoy Thomas Lasky’s story. Cortana and Dr. Halsey are also interesting characters who bring a unique perspective on some moral decisions.

BS: It’s hard to pick one, but the ones that come to mind for me are the three Covenant hierarchs—Truth, Mercy, and Regret. I love the scheming and plotting they do to undermine one another and institute the Great Schism as a whole. A certain kebab salesman comes in at a close second though…

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Obviously this month has seen Halo 2 celebrate its twentieth birthday, but Halopedia itself has also turned twenty this year! How does it feel to look back on that time?

BS: It’s kind of insane to think about. I remember reading early Halopedia back in 2008 or so to catch up on the details of what was then the expanded universe with its seven whole novels and learn about all of the information not covered in the games. That our website still exists and is doing better than ever is something I find kind of difficult to wrap my head around.

JV: Nostalgia. I have wiki-editing to thank for my love for research and writing. My interest in the franchise has evolved and matured with me, along with my work on the wiki; it started with gameplay articles, whereas now I am more interested in writing in-depth lore topics or system thinking. To be fair, the intent hasn’t changed—it has always been about making the knowledge accessible, and, by extension, making the series itself accessible. There is something deeply satisfying about that… or, maybe I just love organizing things!

ARB: Even though I only became a Halo fan about fifteen years ago (and I certainly did not know about Halopedia in 2004), it’s mind-blowing to see how far our community has come. What I mostly feel is gratitude—both for my time as a Halo fan and for the Halopedians who came before us to create our wiki.

CIA: Having been a Halopedia editor since March 2015, it is certainly VERY interesting to look back. Seeing fans occasionally come and say that they read the wiki years ago, and that some helped out by editing at one point during the last twenty years… well, it's a very humbling experience to know I am part of the journey this community has been on and will continue to be on for years to come.

SV: *Cracks back* It feels great that we’ve accomplished so much over the decades. I’m super proud of the staff and other editors. We still have a lot of work to do, though. *goes back to editing a MJOLNIR article*

CMDR: Even with my slightly shorter time here, it feels like it has flown by so fast. So much has changed and yet it feels like the core spirit has stayed the same.

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While we’re on the subject, what can you tell us about the origins of Halopedia—and how has it grown over the years?

JV: Halopedia was actually started by a clan! The wiki has seen many changes over the years, going independent with Porplemontage as our host, then the merger with the Halo Nation community. You can learn more about that from our wiki page here.

I think that, as the franchise has grown, the wiki community itself has matured as well, so we now have a much more standardized and systematic way of working that makes me wonder how the wiki managed to stay on its feet for so long. Kudos to every member—past and present—for doing that!

BS: As mentioned above, Halopedia originally started off as a clan wiki back in 2004, making it older than most of the franchise wikis you’ll find on the internet now—we were even cited as an example to follow when Wookiepedia was created in the mid-2000s!

In the time since the site’s founding, we’ve moved hosts a few times between independent hosting, a brief stint on Wikia (now FANDOM), before leaving Wikia in 2010 to be independently hosted again—where we’ve stayed since.

In 2019, the staff team from the FANDOM wiki elected to join us too which was a massive boon in allowing us all to combine our resources. Since Halo Infinite’s release in 2021 alone, we’ve added about 3,000 new pages to the site—with our current total (at the time of writing) sitting at ~16,200 articles.

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What do you think sets Halopedia apart from other fan-driven wiki sites?

BS: We’re an independently hosted website (shoutout to Porplemontage for being a great host!), so we have total control over nearly everything about how the site functions. In an era where the internet is increasingly centralizing around a handful of conglomerate platforms, it’s an immensely valuable tool—and in the past few years, we’ve even given a helping hand for other fan wikis like the independent Fallout wiki as they’ve sought to establish themselves.

JV: Not to toot our own horn, but I think the fame. I’m not in a lot of online communities, but Halopedia seems to stand out by holding a presence and a reputation in the Halo community as a reliable and comprehensive resource. That reputation does not come overnight, and we do our best to uphold the trust we’ve built up over the last two decades. I hope we can meet those expectations, then go above and beyond.

CIA: A fun fact is that, in a sense, Halopedia is where a lot of other fan-driven wikis have originated. As BaconShelf mentioned before, Wookieepedia (the Star Wars wiki) was directly inspired by Halopedia’s earliest efforts, and that caused a chain reaction where people created wikis for their various projects and favorite subjects.

AR: On a humorous note, I don’t know of any other fan-driven wiki that has unintentionally affected the lore of their associated franchises as much as Halopedia has.

As an example, the insurrectionist faction known as the United Rebel Front originated from a misconception of a simple description of the overall insurrectionist cause as if it were a formal faction, a faction which was ultimately made canon in the 2009 edition of the Halo Encyclopedia. We’ve cracked down on these kinds of issues in recent years, but it’s fun to look back on.

SV: To keep it simple: a nice UI, consistent community involvement, and every page doesn't have an ad taking up half my computer or phone.

CMDR: Depth, I think. It feels like we dive into so much detail that we regularly compete with Wikipedia in terms of volume of information and citations.

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What are some of the major learnings you’ve had as a team over recent years about continuing to build a successful and reliable wiki resource?

BS: In the past few years, we’ve really standardized how we approach citing sources on the backend, with systems that automatically handle archive links for old webpages and format citations. It sounds dry, but it’s been an amazing tool in helping futureproof the site for whatever might come down the line.

For instance, virtually every single webpage cited since 2020 has an automatic webarchive link generated that ensures that even if Halo Waypoint once again experiences an overhaul in the future, there will always be an archive link available to ensure future readers will be able to access old sources without us needing to constantly update things. It’s those kinds of systems that I think have really started to push us into being a much more reliable long-term resource for the series.

JV: The wiki is no stranger to standardized layouts, but with Halo Infinite being a live service game, we have learnt to future-proof how we set page layouts, which we then retroactively applied to older pages.

I don’t think it’s something readers would immediately notice, but for editors, we have learnt to prioritize making our pages accessible and organized for readers while doing so in a systematic way that guides editors on the layouts for future pages. Altogether, this made editing easier. Less time thinking about how to present the information; more time writing and archiving!

CIA: As media evolves, we’ve realized we may often have to adapt or change how we did certain things on the wiki that made sense to us originally.

One way that we evolved the wiki in recent years can be seen in the former categorization system we knew as “Era Icons.” Used in the earlier years of Halopedia, these were small icons like a UNSC logo or Reclaimer symbol that represented periods in the Halo timeline. This made sense for us prior to 2010 when we had seven books and a handful of media like comics. Unfortunately, as time went on, fans often misunderstood their purpose as the icons were fairly cryptic, or were seemingly mismatched in instances such as Covenant topics being given a “UNSC” icon because it appeared during the years of humanity’s interplanetary colonization.

So, this necessitated the introduction of a replacement system leading to the Status Icon Project, where we devised icons that had text and were clear in how they were used. Now, a fan can look at the John-117 article and see that it is locked from anonymous editing and is a Canon subject.

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What’s some of the work that you’re most proud of doing for Halopedia?

BS: For my part, I’ve done a lot of work finding the original sources for lots of older images, leading to a pretty big project over the past few years to appropriately attribute and source a lot of the artwork on the site. The result is now a big index of artists that you can search through to find every single piece attributed to them.

The list is currently at just over 200 entries and showing no signs of slowing! It’s also been really great to uncover the original source upload posts for a lot of the earlier artwork, and in the process, uncover new tidbits about the development of the earlier games.

JV: I have done a bit of everything; an extensive overhaul and standardization of our weapon lore pages is something I’m quite proud of. It’s still ongoing, after tackling iconic weapons like the energy sword, gravity hammer, and the needler.

Though, a recent favorite is the Battle for Zeta Halo page. As a fan of stories told from multiple perspectives, I loved how the audio logs and Halo: The Rubicon Protocol created an opportunity for everyone to piece together all these jigsaw pieces to tell a coherent six-month narrative before the main Halo Infinite narrative.

Then came a campaign playthrough for screenshots of the various characters, locations, and events, culminating in nearly 1,000 screenshots for the wiki. It was probably more than the sum of what I’ve done similarly for the campaigns of the original trilogy, Halo 3: ODST, Halo: Reach, Halo Wars, and Halo Wars 2!

ARB: Perhaps my single largest contribution to Halopedia has been the result of my love for concept art, much like BaconShelf. For instance, we have over 1,500 pieces of Halo Infinite concept art archived on Halopedia. If I had to estimate, I’m responsible for uploading and categorizing about 1,000 of those.

I still find myself subconsciously typing the filename template we use for Halo Infinite concept art sometimes. Aside from this, I’m very proud of the lore documentation projects I take on occasionally, such as our article exploring the use of electronic warfare in Halo.

CIA: One of my favorite projects on the wiki was the initial wave of bringing the armor permutation pages up to a new standard in 2016. Prior to me starting this effort, armor pages were a mess and virtually unusable, or sometimes only a single sentence long. I proceeded to categorize the fictional information into three types: Overview, Development history, and Usage. These three categories then allowed the information to flow naturally and made it easier to find. Since then, new armor pages have continued to use a similar standard, and other pages on completely separate topics have used similar flows to those that I began in that project.

However, my absolute favorite projects are community-related. One being my community outreach project where I made myself available in communities to help them if they wanted it, and since then we have been involved in different ways across the different projects that the community takes upon themselves—from calendars to collecting reference images for cosplayers, and even proof-reading scripts for content creators.

The longest-running community project, however, is the social media project that evolved into our in-house community team. I started the Halopedia Twitter account with this group, using it to help the community and share lore. Over the years, it has evolved and now our whole team is involved, running several social media accounts on various platforms, sharing news, and supporting weekly posts like #MapMonday, #TriviaTuesday, #LoreThursday, #SpartanSaturday, #SangheiliSaturday, and #StarshipSaturday.

SV: Like I mentioned earlier, I busy myself with a lot of image category work. I'm probably most proud of actually editing all those image categories and getting them updated around 2014 in an effort to standardize things. I also enjoy helping the other editors with their updates and ideas.

CMDR: The Mapping Projects, such as our initiative to map out Reach’s regions and locations. Being able to collate all sorts of canon information about a location and then mapping it out has been immensely satisfying as the cartographer I am.

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Looking ahead, what are some of the projects that Halopedia is working on?

BS: One of the biggest overhauls we’re doing as a site right now is the expansion of gameplay information. Traditionally, Halopedia was always a very lore-focused website for a number of practical reasons; but thanks to the modding tools released for MCC, we’re able to get direct gameplay stats information to help us improve our coverage of weapons, vehicles, and enemies in a way we’ve never been able to do before.

It’s a big project being spearheaded by xScruffyDaSasquatchx (of Digsite fame), but I’ve been really excited to see this part of the website being brought up to the same standard as the rest.

JV: As with what I have alluded to in a previous answer (and what BaconShelf has mentioned), we are in the middle of an overhaul to bring equal attention to gameplay and lore page. This has meant rewriting lore pages that have nearly two decades of history—they need to seamlessly synthesize lore from that 20-year period while meeting our modern standard. It may be a long process, but the end products are very satisfying to read.

CIA: We are planning a site overhaul to make the wiki look nicer as it has become dated in a lot of respects. This project is still in its early days, but we intend to have a proper logo—among other things—fixed up.

SV: Personally, there's a lot of armor customization pages I need to update. More importantly, I need to update some book summaries and some character biographical sections. Maybe once that's done, I'll tackle some battle pages.

CMDR: Updating some of our older pages and getting newer info in. Some of our pages are almost as old as the wiki and have gone virtually unchanged!

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How can folks get involved with Halopedia?

BS: In short, simply go to a page and click the “edit” button! The site is generally open for anyone to edit, and we’re never short of pages that need adding and updating, especially for some of the novels. We also have a very active Discord server where we coordinate most editing work, and we’re always happy to teach people the ropes.

JV: Do what you love! If you love taking screenshots, upload those to the wiki! If you love game development, add those BTS tidbits to the wiki! If you love a particular character, record their exploits and accomplishments to get others on the hype train! The wiki has always been a passion project, and getting involved simply means channeling that excitement into collaboration.

CIA: Any help is appreciated, even finding information and sharing where it was found can go a long way in making sure we or another Halopedian can record the information on the wiki.

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Tell us an interesting fact about yourselves.

BS: I work as a 3D artist in my day job and as an artist on “Sins of the Prophets.” More recently, I’ve been really getting into painting miniatures, and even managed to find myself an unopened box set of the old Halo: Fleet Battles board game!

JV: Unlike my interest in Halo, which originated from a very clear intent, I’ve somehow stumbled into my current career on disability and inclusive transport research. My research and consultancy work are out in the wild; do get in touch if you are interested about this subject!

ARB: I work as a mechanical engineer designing conveyor systems used at airports. My engineering background has definitely been a major driving factor in my love for sci-fi and vice versa.

CIA: The numbers in my username “391” are not random. They have a meaning; see if you can work it out!

SV: I have five pet turtles! My oldest one is a female western painted turtle named Gizmo who turned nineteen this year.

CMDR: During school, I went on a field trip where they taught us how to tap maple trees for maple syrup.

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Thank you very much for joining us for this issue of the Community Corner, and a huge congratulations again on hitting twenty years! Do you have any parting words to share?

BS: Thank you for having us on! That we’re still here after all this time is hard to comprehend, and I’m very excited to see what’s in store with Halo on Unreal Engine and next year’s Empty Throne novel!

JV: To both devs and fans: thanks for your creativity, and please keep being creative. We might be a fussy bunch that obsess over the canonicity of every detail of the universe, but we don’t just love in-depth lore analysis. We love fanart, we love cosplays, and we love innovative game modes. Express yourself!

ARB: Thanks for this opportunity! And to anyone looking to deepen your connection to Halo by becoming a Halopedian, remember: Nothing ventured, nothing gained.

CIA: Thank you for letting us speak with you, Alex, and thank you for the support over the years. Here’s hoping for another twenty years of Halo for us to record informational goodness! And thank you to the community; we wouldn’t be the wiki we are without your support over the last two decades!

And don't forget, Halopedia can also be found on several social media sites, such as:

Community Corner: Halopedia (2024)
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